Game Design
A collection of projects filtered by tag.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
Game Jam - Out of Control
Placed #220 of 1700 entries in the Brackeys Game Jam 2021.2. A meta 2D platformer where dying breaks the screen and sucks you into reality.
Game Development - New Media Project
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Game Jam - Out of Control
Placed #220 of 1700 entries in the Brackeys Game Jam 2021.2. A meta 2D platformer where dying breaks the screen and sucks you into reality.
Mobile Game - Minesweeper
Created a polished, stylized Minesweeper game for Android with smooth animations, a unique soundtrack, custom-shaped levels, and an X-ray ability.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
Game Development - New Media Project
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.
Game Jam - Out of Control
Sep 2021
Placed #220 of 1700 entries in the Brackeys Game Jam 2021.2. A meta 2D platformer where dying breaks the screen and sucks you into reality.
During the span of a single week, me, Joep Eijkemans and Rens van der Werff participated in the Brackeys Game Jam 2021.2. This is a global competition to make a game, including all assets, around a central theme, which was "Let there be Chaos" this year. Below you can see and download the result, which ended up at place #220 of 1700 entries.
You play as the hero in a basic, 2D pixel-art platformer. But the person playing the game has a short temper, and as soon as you die, he rages and breaks his screen. This creates a hole that you and other elements from the game are sucked through into reality. You are, however, still bound to the controls of his keyboard, which is scattered throughout this new environment.
The player still has some controls natively, but for more complex actions like dashing or shooting fireballs, the environmental keys need to be pressed, making them both a hazard as well as a utility.