Research
A collection of projects filtered by tag.
Patent - Alert Information Edge Distribution
Designed an AI-enabled chatbot with edge computing functionality at Everbridge, resulting in a published patent for dynamic alert-information systems.
MSc Thesis - Interactive Pose Tracking for Climbing
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Interactive Pose-tracking Climbing System - IICW
An advanced climbing wall platform integrating LED-guided routes, force sensors, motion capture, and projection mapping for real-time data analysis and interactive feedback.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Publication - SpiroPlay
Co-authored a research paper on SpiroPlay's breathing games for spirometry, published at ACM. Describes 11 interactive metaphors tested with 30 asthmatic children.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
Patent - Alert Information Edge Distribution
Designed an AI-enabled chatbot with edge computing functionality at Everbridge, resulting in a published patent for dynamic alert-information systems.
Interactive Pose-tracking Climbing System - IICW
An advanced climbing wall platform integrating LED-guided routes, force sensors, motion capture, and projection mapping for real-time data analysis and interactive feedback.
MSc Thesis - Interactive Pose Tracking for Climbing
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Publication - SpiroPlay
Co-authored a research paper on SpiroPlay's breathing games for spirometry, published at ACM. Describes 11 interactive metaphors tested with 30 asthmatic children.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.