Unity
A collection of projects filtered by tag.
Footsteps - An Emergent Social XR Travel Experience
XRCC hackathon finalist. Created a Mixed Reality travel guide that lets you walk in your friend's footsteps and discover their social media memories at the locations they were posted.
MSc Thesis - Interactive Pose Tracking for Climbing
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
VR - KLM Catering Training Simulation
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
Augmented Reality - Boerenkerkhof AR
Lead developer of an AR mobile app that transforms a historic graveyard in Enschede into an interactive museum, with voiced 3D animations of buried persons' stories.
Startup - PlaygroundVR
Co-Owner and Lead Developer of PlaygroundVR, the virtual playground for children in hospitals where they can play and socialize while stuck in bed.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Game Jam - Out of Control
Placed #220 of 1700 entries in the Brackeys Game Jam 2021.2. A meta 2D platformer where dying breaks the screen and sucks you into reality.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Lead Development - SpiroPlay
Lead developer of SpiroPlay, a multi-year collaboration creating breathing games that motivate children with asthma to take spirometry tests at home using interactive metaphors.
Interactive Pose-tracking Climbing System - IICW
An advanced climbing wall platform integrating LED-guided routes, force sensors, motion capture, and projection mapping for real-time data analysis and interactive feedback.
Cupra XR (Immersive Insiders XRCC)
Won second place at the XRCC automotive track in Berlin, creating an XR application for Cupra car accessories using Meta Quest 3.
VR Art Experience - Clouded
Consulted and developed on the VR Steam experience CLOUDED with UNI_VERSE studio. Selected for the Dutch Film Festival in the Digital Culture category.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Mobile Game - Minesweeper
Created a polished, stylized Minesweeper game for Android with smooth animations, a unique soundtrack, custom-shaped levels, and an X-ray ability.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
Game Development - New Media Project
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.
Footsteps - An Emergent Social XR Travel Experience
XRCC hackathon finalist. Created a Mixed Reality travel guide that lets you walk in your friend's footsteps and discover their social media memories at the locations they were posted.
Interactive Pose-tracking Climbing System - IICW
An advanced climbing wall platform integrating LED-guided routes, force sensors, motion capture, and projection mapping for real-time data analysis and interactive feedback.
MSc Thesis - Interactive Pose Tracking for Climbing
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Cupra XR (Immersive Insiders XRCC)
Won second place at the XRCC automotive track in Berlin, creating an XR application for Cupra car accessories using Meta Quest 3.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
VR Art Experience - Clouded
Consulted and developed on the VR Steam experience CLOUDED with UNI_VERSE studio. Selected for the Dutch Film Festival in the Digital Culture category.
Game Jam - Out of Control
Placed #220 of 1700 entries in the Brackeys Game Jam 2021.2. A meta 2D platformer where dying breaks the screen and sucks you into reality.
VR - KLM Catering Training Simulation
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Augmented Reality - Boerenkerkhof AR
Lead developer of an AR mobile app that transforms a historic graveyard in Enschede into an interactive museum, with voiced 3D animations of buried persons' stories.
Mobile Game - Minesweeper
Created a polished, stylized Minesweeper game for Android with smooth animations, a unique soundtrack, custom-shaped levels, and an X-ray ability.
Lead Development - SpiroPlay
Lead developer of SpiroPlay, a multi-year collaboration creating breathing games that motivate children with asthma to take spirometry tests at home using interactive metaphors.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
Startup - PlaygroundVR
Co-Owner and Lead Developer of PlaygroundVR, the virtual playground for children in hospitals where they can play and socialize while stuck in bed.
Game Development - New Media Project
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.