3D Visualization
A collection of projects filtered by tag.
VR - KLM Catering Training Simulation
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
3D Animation - Animated Data Narration
Created a short film about the rising number of atomic weapons using data visualization and 3D animation techniques. Awarded an 8.5.
Augmented Reality - Boerenkerkhof AR
Lead developer of an AR mobile app that transforms a historic graveyard in Enschede into an interactive museum, with voiced 3D animations of buried persons' stories.
3D Modelling - Interactive Visualization
Created a detailed 3D replica of the fictional 'Wunderwaffe' weapon in Autodesk Maya, learning industry techniques like modelling, texturing, lighting and rendering.
VR - KLM Catering Training Simulation
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
Augmented Reality - Boerenkerkhof AR
Lead developer of an AR mobile app that transforms a historic graveyard in Enschede into an interactive museum, with voiced 3D animations of buried persons' stories.
Game Development - New Media Project
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.
3D Animation - Animated Data Narration
Created a short film about the rising number of atomic weapons using data visualization and 3D animation techniques. Awarded an 8.5.
3D Modelling - Interactive Visualization
Created a detailed 3D replica of the fictional 'Wunderwaffe' weapon in Autodesk Maya, learning industry techniques like modelling, texturing, lighting and rendering.
Game Development - New Media Project
Mar 2018
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.
For module 5 'New Media' of the Creative Technology Curriculum, a large part of the workload consisted of a project in which you make a game from the ground up. I worked together with my peer Jason ten Hagen and we received a 9 for the end result.
Every part of the game was made by us. This includes the modelling, texturing and animation of the environment and characters, as well as all interaction code and the sound engineering. All sound effects were recorded and edited by us and the music was composed by Mario van der Raaf. When working on this project, I learned a lot about game design and sound design concepts, as well as becoming familiar with tools like Unity, Autodesk Maya, Reaper and FMOD.