3D Visualization
A collection of projects filtered by tag.
VR - KLM Catering Training Simulation
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
3D Animation - Animated Data Narration
Created a short film about the rising number of atomic weapons using data visualization and 3D animation techniques. Awarded an 8.5.
Augmented Reality - Boerenkerkhof AR
Lead developer of an AR mobile app that transforms a historic graveyard in Enschede into an interactive museum, with voiced 3D animations of buried persons' stories.
3D Modelling - Interactive Visualization
Created a detailed 3D replica of the fictional 'Wunderwaffe' weapon in Autodesk Maya, learning industry techniques like modelling, texturing, lighting and rendering.
VR - KLM Catering Training Simulation
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
Augmented Reality - Boerenkerkhof AR
Lead developer of an AR mobile app that transforms a historic graveyard in Enschede into an interactive museum, with voiced 3D animations of buried persons' stories.
Game Development - New Media Project
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.
3D Animation - Animated Data Narration
Created a short film about the rising number of atomic weapons using data visualization and 3D animation techniques. Awarded an 8.5.
3D Modelling - Interactive Visualization
Created a detailed 3D replica of the fictional 'Wunderwaffe' weapon in Autodesk Maya, learning industry techniques like modelling, texturing, lighting and rendering.
VR - KLM Catering Training Simulation
Jul 2021
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
KCS is an in-flight catering company, mainly for KLM, which has a factory line to assemble the food trays. The KCS Breakdown simulator teaches maintenance employees to recognize and solve breakdowns in a virtual version of the factory, without needing to shut down the physical production line.
The recreated factory environment in Virtual Reality allows employees to practice their skills with different levels of difficulty and shows an overview of weaknesses and strengths. The interactions and aesthetics of the simulation are made to be as immersive as possible, by using physics-based throwing, pressing and opening interactions, and a high level of hand presence.
The final prototype is created using Unity, SolidWorks and Blender, is compatible with all VR headsets. While the project and website was created in a project group for the master's course 'Virtual Reality', the simulation was made by me and Sterre van Arum.