XR
A collection of projects filtered by tag.
Footsteps - An Emergent Social XR Travel Experience
XRCC hackathon finalist. Created a Mixed Reality travel guide that lets you walk in your friend's footsteps and discover their social media memories at the locations they were posted.
VR Art Experience - Clouded
Consulted and developed on the VR Steam experience CLOUDED with UNI_VERSE studio. Selected for the Dutch Film Festival in the Digital Culture category.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Startup - PlaygroundVR
Co-Owner and Lead Developer of PlaygroundVR, the virtual playground for children in hospitals where they can play and socialize while stuck in bed.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
Cupra XR (Immersive Insiders XRCC)
Won second place at the XRCC automotive track in Berlin, creating an XR application for Cupra car accessories using Meta Quest 3.
VR - KLM Catering Training Simulation
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
Augmented Reality - Boerenkerkhof AR
Lead developer of an AR mobile app that transforms a historic graveyard in Enschede into an interactive museum, with voiced 3D animations of buried persons' stories.
Footsteps - An Emergent Social XR Travel Experience
XRCC hackathon finalist. Created a Mixed Reality travel guide that lets you walk in your friend's footsteps and discover their social media memories at the locations they were posted.
Cupra XR (Immersive Insiders XRCC)
Won second place at the XRCC automotive track in Berlin, creating an XR application for Cupra car accessories using Meta Quest 3.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
VR Art Experience - Clouded
Consulted and developed on the VR Steam experience CLOUDED with UNI_VERSE studio. Selected for the Dutch Film Festival in the Digital Culture category.
VR - KLM Catering Training Simulation
Built a VR training simulation for KCS/KLM maintenance employees to practice recognizing and solving factory breakdowns without shutting down the production line.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Augmented Reality - Boerenkerkhof AR
Lead developer of an AR mobile app that transforms a historic graveyard in Enschede into an interactive museum, with voiced 3D animations of buried persons' stories.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
Startup - PlaygroundVR
Co-Owner and Lead Developer of PlaygroundVR, the virtual playground for children in hospitals where they can play and socialize while stuck in bed.
BSc Thesis: Virtual Rowing
Jun 2019
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
In the concluding half-year of my bachelor study Creative Technology, I challenged myself to a new topic, rowing, with the research question "How can Virtual Reality improve the current state of indoor rowing?". I applied my skills in game development, human-computer interaction, and Virtual Reality in the creation of a prototype which stimulates rowers to use correct rowing technique. My research was awarded a 9.
The system consists of an ergometer with a set of low-cost VR motion tracking devices attached, which record the movement of the user, which is then analysed in real-time. Feedback is given using a Head-Mounted Display (HMD). To improve on the user's immersion, a visually pleasing virtual environment is created, where a virtual representation of the user rows on a river and replicates the user's movement using inverse kinematics.
Extensive user tests were conducted, where 10 subjects used the proposed system, and 10 used traditional methods. The research concludes that the application of VR technology on indoor rowing is promising.
