Game Design
A collection of projects filtered by tag.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
Game Jam - Out of Control
Placed #220 of 1700 entries in the Brackeys Game Jam 2021.2. A meta 2D platformer where dying breaks the screen and sucks you into reality.
Game Development - New Media Project
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Game Jam - Out of Control
Placed #220 of 1700 entries in the Brackeys Game Jam 2021.2. A meta 2D platformer where dying breaks the screen and sucks you into reality.
Mobile Game - Minesweeper
Created a polished, stylized Minesweeper game for Android with smooth animations, a unique soundtrack, custom-shaped levels, and an X-ray ability.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
Game Development - New Media Project
Created a complete game from scratch for the Creative Technology curriculum, including modeling, animation, interaction code, and sound engineering. Awarded a 9.
Gamified Healthy Eating for Children - ACHIEVE
Oct 2022
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
ACHIEVE interactive installation for children, demonstrated at Jumbo Leussink. Children (and their parents) can use shopping carts to collect ingredients for a recipe and learn about the influence of food choices on health and the environment through play. All children aged 3-7 can participate.
This is part of the ACHIEVE project, a collaboration between University of Twente, LTO Noord, Mineral Valley Twente and Jumbo Leussink.
My role was mainly Unity development of the application, but also conducting user tests and constructing the physical foam boards and feet.