Research
A collection of projects filtered by tag.
Patent - Edge AI for public warning
Designed an AI-enabled chatbot with edge computing functionality at Everbridge, resulting in a published patent for dynamic alert-information systems.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Publication - SpiroPlay
Co-authored a research paper on SpiroPlay's breathing games for spirometry, published at ACM. Describes 11 interactive metaphors tested with 30 asthmatic children.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
MSc Thesis - Interactive Pose Tracking for Climbing
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
Interactive Pose-tracking Climbing System - IICW
An advanced climbing wall platform integrating LED-guided routes, force sensors, motion capture, and projection mapping for real-time data analysis and interactive feedback.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Patent - Edge AI for public warning
Designed an AI-enabled chatbot with edge computing functionality at Everbridge, resulting in a published patent for dynamic alert-information systems.
Interactive Pose-tracking Climbing System - IICW
An advanced climbing wall platform integrating LED-guided routes, force sensors, motion capture, and projection mapping for real-time data analysis and interactive feedback.
MSc Thesis - Interactive Pose Tracking for Climbing
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Publication - SpiroPlay
Co-authored a research paper on SpiroPlay's breathing games for spirometry, published at ACM. Describes 11 interactive metaphors tested with 30 asthmatic children.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
Publishing a EU-funded Unity Asset - VR to Tablet
Jun 2021
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Funded by the EU's XR4ALL programme, we created a Unity plugin to help developers and fill a gap in the market. Together with PlaygroundVR and VRowl, we published this asset to enable cross-platform XR and mobile applications. With the help of a 50k grant from the EU.
This Unity3D plugin makes your VR applications built on the Unity XR Toolkit compatible with touch devices, such as tablets or mobile phones. It automatically translates the XR inputs to touch controls. In just a few simple steps an export is generated. This way a single Unity VR project can easily be extended to builds for touch devices.
This plug-in can be imported into a new project, or be added to existing projects using the easy 'upgrade existing XR rig' functionality. Almost all controls can be tweaked and customized from a centralized configuration file, and UI elements for touch input are easily customized to fit the style of your game.