Research
A collection of projects filtered by tag.
Patent - Edge AI for public warning
Designed an AI-enabled chatbot with edge computing functionality at Everbridge, resulting in a published patent for dynamic alert-information systems.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Publication - SpiroPlay
Co-authored a research paper on SpiroPlay's breathing games for spirometry, published at ACM. Describes 11 interactive metaphors tested with 30 asthmatic children.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
MSc Thesis - Interactive Pose Tracking for Climbing
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
Interactive Pose-tracking Climbing System - IICW
An advanced climbing wall platform integrating LED-guided routes, force sensors, motion capture, and projection mapping for real-time data analysis and interactive feedback.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Patent - Edge AI for public warning
Designed an AI-enabled chatbot with edge computing functionality at Everbridge, resulting in a published patent for dynamic alert-information systems.
Interactive Pose-tracking Climbing System - IICW
An advanced climbing wall platform integrating LED-guided routes, force sensors, motion capture, and projection mapping for real-time data analysis and interactive feedback.
MSc Thesis - Interactive Pose Tracking for Climbing
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Dutch Design Week Demonstrator - BlueGreen Roofs VR
Created a physical Blue-Green Roof demonstrator combined with AR/VR for Dutch Design Week, aiming to encourage discourse on urban sustainability through citizen science design research.
Gamified Healthy Eating for Children - ACHIEVE
Built a Unity interactive installation for an EU research project, gamifying healthy food choices for children aged 3-7, demonstrated at Jumbo Leussink supermarket.
Publishing a EU-funded Unity Asset - VR to Tablet
Created and published a Unity plugin with EU XR4ALL funding that makes VR applications compatible with touch devices, enabling cross-platform XR and mobile builds.
Publication - SpiroPlay
Co-authored a research paper on SpiroPlay's breathing games for spirometry, published at ACM. Describes 11 interactive metaphors tested with 30 asthmatic children.
Publication - VR4VRT
Co-authored a research paper on Virtual Reality for Virtual Rowing Training, presenting three design iterations of an interactive rowing system using HTC Vive and a dynamic ergometer.
Publication - How Serious is Serious Game Design?
Co-authored a research paper on serious game design approaches, identifying four types of design methodologies spanning goal-oriented and entertainment- oriented strategies.
BSc Thesis: Virtual Rowing
Bachelor thesis on using Virtual Reality to improve indoor rowing technique, combining VR motion tracking with an ergometer. Awarded a 9.
MSc Thesis - Interactive Pose Tracking for Climbing
Feb 2025
Master thesis exploring interactive pose tracking as an in-action training tool for climbing, including a gamified warm-up prototype on an interactive climbing wall.
Climbing is a rapidly growing and evolving discipline, for which there is room for interactive technology-based interventions. Mapping out existing work reveals opportunities for motion-tracking technologies, but also a trend towards engagement focussed or out-of-action solutions, leaving a gap for in-action training tools to explore.
Using a participatory, possibility-driven ideation process, design spaces for problems, possibilities, and solutions were iterated upon, resulting in four concepts. The most promising, according to end-users and experts, is a gamified on-the-wall warmup routine, derived from the discovered problem of climbers tending to skip conventional warm-up exercises. A prototype three-phase warm-up game was implemented on an interactive projection-based climbing wall, supported by an inertial motion tracking suit.
Using a repeated measures experiment (n=12), engagement was found to be significantly higher in the prototype compared to a conventional warmup sequence, on all metrics except perceived usability. Overall, gamified warm-up is promising and should be considered to increase warm-up frequency, thereby preventing chronic and acute injuries.